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- state STAND
- {
- legs
- {
- ready : default
- }
-
- states
- {
- CHESS_PUZZLE : CHESSPUZZLE
- SLIDING : ENV_SLIDING
- THERMAL : ENV_THERMAL
-
- RUN_JUMP_FALL : FALLING !ALTITUDE "31"
- SWIM_IDLE : IN_WATER "1"
-
- RUN_FORWARD : FORWARD ONGROUND RUN
- RUN_BACKWARD : BACKWARD ONGROUND RUN
-
- WALK_FORWARD : FORWARD ONGROUND !CAN_FALL
- WALK_BACKWARD : BACKWARD ONGROUND
-
- RUN_FORWARD : STRAFE_LEFT RUN ONGROUND
- RUN_FORWARD : STRAFE_RIGHT RUN ONGROUND
-
- WALK_FORWARD : STRAFE_LEFT ONGROUND !CAN_FALL
- WALK_FORWARD : STRAFE_RIGHT ONGROUND !CAN_FALL
-
- START_JUMP : ONGROUND +JUMP
-
- STAND_2IDLE : STATETIME_LEGS "25" !ATTACKRIGHT !ATTACK_ALTERNATE
-
- STAND_RESET : +HAS_WEAPON
- STAND_RESET : -HAS_WEAPON
- STAND_RESET : +USE
- STAND_RESET : -USE
- STAND_RESET : -ATTACKRIGHT
- STAND_RESET : -ATTACK_ALTERNATE
- }
- }
-
- state CHESS_PUZZLE
- {
- legs
- {
- idle_base_01 : default
- }
-
- states
- {
- STAND : !CHESSPUZZLE
-
- CHESS_MOVE : FORWARD ONGROUND
- CHESS_MOVE : BACKWARD ONGROUND
-
- CHESS_MOVE : STRAFE_LEFT ONGROUND
- CHESS_MOVE : STRAFE_RIGHT ONGROUND
- }
- }
-
- state CHESS_MOVE
- {
- legs
- {
- run_nowep : default
- }
-
- states
- {
- STAND : !CHESSPUZZLE
- RUN_JUMP_FALL : FALLING !ALTITUDE "31"
- CHESS_PUZZLE : !FORWARD !BACKWARD !STRAFE_LEFT !STRAFE_RIGHT
- }
- }
-
- state STAND_RESET
- {
- states
- {
- STAND : default
- }
- }
-
- state STAND_2IDLE
- {
- legs
- {
- ready_2_base01 : default
- }
-
- states
- {
- STAND : FORWARD
- STAND : BACKWARD
- STAND : STRAFE_LEFT
- STAND : STRAFE_RIGHT
- STAND : VANGLECHANGE
- STAND : FAKEPLAYERACTIVE
- START_JUMP : JUMP
- STAND_2READY : USE
- STAND_2READY : ATTACKRIGHT
- STAND_2READY : ATTACK_ALTERNATE
-
- STAND_IDLE : ANIMDONE_LEGS
- }
- }
-
- state STAND_IDLE
- {
- legs
- {
- idle_base_01 : default
- }
-
- states
- {
- STAND : FORWARD
- STAND : BACKWARD
- STAND : STRAFE_LEFT
- STAND : STRAFE_RIGHT
- STAND : VANGLECHANGE
- STAND : FAKEPLAYERACTIVE
- START_JUMP : JUMP
- STAND_2READY : USE
- STAND_2READY : ATTACKRIGHT
- STAND_2READY : ATTACK_ALTERNATE
-
- STAND_IDLE_PLAY : !CAN_FALL STATETIME_LEGS "15" ANIMDONE_LEGS
- }
- }
-
- state STAND_IDLE_PLAY
- {
- legs
- {
- knife_idle : IS_WEAPON_ACTIVE "righthand" "Knife"
- mallet_idle : IS_WEAPON_ACTIVE "righthand" "mallet"
- cards_idle : IS_WEAPON_ACTIVE "righthand" "cards"
- jbomb_idle : IS_WEAPON_ACTIVE "righthand" "jackbomb"
- idle_base_01_play : default
- }
-
- exitcommands
- {
- removeattachedmodel tag_shoulder02
- removeattachedmodel tag_01
- removeattachedmodel tag_02
- removeattachedmodel tag_03
- removeattachedmodel tag_ball_linked
- hideweapon 0
- }
-
- states
- {
- STAND : VANGLECHANGE
- STAND : FORWARD
- STAND : BACKWARD
- STAND : STRAFE_LEFT
- STAND : STRAFE_RIGHT
- STAND : FAKEPLAYERACTIVE
- START_JUMP : JUMP
- STAND_2READY : USE
- STAND_2READY : ATTACKRIGHT
- STAND_2READY : ATTACK_ALTERNATE
-
- STAND_IDLE : ANIMDONE_LEGS
- }
- }
-
- state STAND_2READY
- {
- legs
- {
- stand01_2_ready : default
- }
-
- states
- {
- STAND : ANIMDONE_LEGS
- }
- }
-
- state START_JUMP
- {
- legs
- {
- //jump_start : default
- }
-
- states
- {
- JUMP_TAKEOFF : default
- }
- }
-
- state JUMP_TAKEOFF
- {
- legs
- {
- jump_small_takeoff : default
- }
-
- states
- {
- JUMP_FALL : ANIMDONE_LEGS
- }
- }
-
- state JUMP_FALL
- {
- legs
- {
- jump_falling : default
- }
-
- states
- {
- SLIDING : ENV_SLIDING
- THERMAL : ENV_THERMAL
- SWIM_IDLE : IN_WATER "1"
- JUMP_LAND : ONGROUND
- }
- }
-
- state JUMP_LAND
- {
- legs
- {
- jump_small_land : default
- }
-
- states
- {
- STAND : ANIMDONE_LEGS
- }
- }
-
- state RUN_FORWARD
- {
- legs
- {
- run_smallwep : ANY_WEAPON_ACTIVE
- run_nowep : default
- }
-
- states
- {
- SLIDING : ENV_SLIDING
- THERMAL : ENV_THERMAL
- RUN_JUMP_FALL : FALLING !ALTITUDE "31"
-
- RUN_JUMP : ONGROUND +JUMP
- STAND : !FORWARD !STRAFE_LEFT !STRAFE_RIGHT
- STAND : +HAS_WEAPON
- STAND : -HAS_WEAPON
- WALK_FORWARD : !RUN
- }
- }
-
- state RUN_BACKWARD
- {
- legs
- {
- run_back_smallwep : ANY_WEAPON_ACTIVE
- run_back_nowep : default
- }
-
- states
- {
- SLIDING : ENV_SLIDING
- THERMAL : ENV_THERMAL
- RUN_JUMP_FALL : FALLING !ALTITUDE "31"
-
- RUN_JUMP : ONGROUND +JUMP
- STAND : !BACKWARD !STRAFE_LEFT !STRAFE_RIGHT
- WALK_BACKWARD : !RUN
- }
- }
-
- state RUN_JUMP
- {
- legs
- {
- run_jump : default
- }
-
- states
- {
- RUN_JUMP_FALL : !ONGROUND
- }
- }
-
- state RUN_JUMP_FALL
- {
- legs
- {
- jump_falling : default
- }
-
- states
- {
- SLIDING : ENV_SLIDING
- THERMAL : ENV_THERMAL
- SWIM_IDLE : IN_WATER "1"
- RUN_FORWARD : ONGROUND FORWARD RUN
- JUMP_LAND : ONGROUND
- }
- }
-
- state WALK_FORWARD
- {
- legs
- {
- walk_smallwep : ANY_WEAPON_ACTIVE
- walk_nowep : default
- }
-
- states
- {
- SLIDING : ENV_SLIDING
- THERMAL : ENV_THERMAL
- RUN_JUMP_FALL : FALLING !ALTITUDE "31"
-
- START_JUMP : JUMP ONGROUND
- STAND : CAN_FALL ONGROUND
- STAND : !FORWARD !STRAFE_LEFT !STRAFE_RIGHT
- STAND : +HAS_WEAPON
- STAND : -HAS_WEAPON
- RUN_FORWARD : RUN
-
- WALK_FORWARD_SPECIAL : STATETIME_LEGS "5" ANIMDONE_LEGS CHANCE "0.333"
- }
- }
-
- state WALK_FORWARD_SPECIAL
- {
- legs
- {
- walk_nowep_ : default
- }
-
- states
- {
- SLIDING : ENV_SLIDING
- THERMAL : ENV_THERMAL
- RUN_JUMP_FALL : FALLING !ALTITUDE "31"
-
- START_JUMP : +JUMP ONGROUND
- STAND : CAN_FALL ONGROUND
- STAND : !FORWARD !STRAFE_LEFT !STRAFE_RIGHT
- STAND : +HAS_WEAPON
- STAND : -HAS_WEAPON
- RUN_FORWARD : RUN
-
- WALK_FORWARD : ANIMDONE_LEGS STATETIME_LEGS "2" CHANCE "0.5"
- }
- }
-
- state WALK_BACKWARD
- {
- legs
- {
- walk_back_smallwep : default
- }
-
- states
- {
- SLIDING : ENV_SLIDING
- THERMAL : ENV_THERMAL
- RUN_JUMP_FALL : FALLING !ALTITUDE "31"
-
- START_JUMP : +JUMP ONGROUND
- STAND : !BACKWARD !STRAFE_LEFT !STRAFE_RIGHT
- STAND : +NEW_WEAPON
- RUN_BACKWARD : RUN
- }
- }
-
- state SWIM_IDLE
- {
- legs
- {
- swim_tred_wep : ANY_WEAPON_ACTIVE
- swim_tred : default
- }
-
- states
- {
- STAND : ONGROUND !IN_WATER "1"
- RUN_JUMP_FALL : !ONGROUND !IN_WATER "0"
- SWIM_RESET : +HAS_WEAPON
- SWIM_RESET : -HAS_WEAPON
- SWIM_FORWARD : SWIMS_IN_WATER FORWARD
- SWIM_RESET : -PAIN
- }
- }
-
- state SWIM_RESET
- {
- states
- {
- SWIM_IDLE : default
- }
- }
-
- state SWIM_FORWARD
- {
- legs
- {
- swim_forward_frog : default
- }
-
- states
- {
- STAND : ONGROUND !IN_WATER "1"
- RUN_JUMP_FALL : !ONGROUND !IN_WATER "0"
- SWIM_IDLE : !FORWARD
- }
- }
-
- state SLIDING
- {
- legs
- {
- slide : default
- }
-
- states
- {
- STAND : !ENV_SLIDING
- SLIDE_JUMP : JUMP
- }
- }
-
- state SLIDE_JUMP
- {
- legs
- {
- jump_small_takeoff : default
- }
-
- states
- {
- RUN_JUMP_FALL : ANIMDONE_LEGS
- }
- }
-
- state THERMAL
- {
- legs
- {
- float : default
- }
-
- states
- {
- STAND : ONGROUND !ENV_THERMAL
- }
- }
-